Eleven Cents
Fugashu, my first released flash game, went public last Friday. For those (and here I'm pretending people actually read this blog) who haven't heard about it, it's a puzzle game with elements from Solitaire, Sudoku and something entirely new. You can play it at www.fugashu.com (though the Kongregate link on there has a version with no ads).
So far feedback has been mostly good. Many of the criticism has been that I need to do more with it (ie. scripted levels instead of random, more gametypes). I guess that means the core concept is good. A few have asked me if it was an entirely new design or if it was an existing game. It was, although it evolved a bit from my original concept. I'd like to go a bit more into depth, but I think I'm going to save that for a post-mortem, uh, post.
While Fugashu wasn't my first game project, I do consider it my first true game. It feels good to have something finished under my belt that I can be proud of.
What still surprises me is the entire project was only 3 weeks worth of work. To me, it seemed at least thrice as long.
That said, I don't think I'm entirely done with Fugashu. If the feedback continues to be positive, I may expand on it. Also, there are still 1-2 rare bugs that have managed to resurface that need to be squashed. As excited as I am with being basically "done" with it, I still believe it has a lot more potential.
Yesterday, for the first time in a month, I woke up and realized I had nothing to do. I got up and played a game other than Fugashu, also the first time in a month.
How this experience compares to being on a large game project, I hope to find out soon.
Good luck, Fugashu. It feels good to be apart from you, at least for now.
It feels even better that on February 1st, the release day, I made 11 cents from the game loader ad.
11 cents.
Hi, my name is Trenton Lloyd Kennedy and I make money from creating games.
So far feedback has been mostly good. Many of the criticism has been that I need to do more with it (ie. scripted levels instead of random, more gametypes). I guess that means the core concept is good. A few have asked me if it was an entirely new design or if it was an existing game. It was, although it evolved a bit from my original concept. I'd like to go a bit more into depth, but I think I'm going to save that for a post-mortem, uh, post.
While Fugashu wasn't my first game project, I do consider it my first true game. It feels good to have something finished under my belt that I can be proud of.
What still surprises me is the entire project was only 3 weeks worth of work. To me, it seemed at least thrice as long.
That said, I don't think I'm entirely done with Fugashu. If the feedback continues to be positive, I may expand on it. Also, there are still 1-2 rare bugs that have managed to resurface that need to be squashed. As excited as I am with being basically "done" with it, I still believe it has a lot more potential.
Yesterday, for the first time in a month, I woke up and realized I had nothing to do. I got up and played a game other than Fugashu, also the first time in a month.
How this experience compares to being on a large game project, I hope to find out soon.
Good luck, Fugashu. It feels good to be apart from you, at least for now.
It feels even better that on February 1st, the release day, I made 11 cents from the game loader ad.
11 cents.
Hi, my name is Trenton Lloyd Kennedy and I make money from creating games.


2 Comments:
Hey you!
I've just played your game on Kongregate, and I really liked it!
To celebrate the newly launched "Upload" section and our first 100 000 users, we are proud to announce our first flash games contest open to all developers.
If you wish to take part into it, sign-up for Pictogame and send us your own games here: http://www.pictogame.com/upload/
Users will play them, and leave their vote.
You can win up to 300$ in cash!
To learn more about our contest, click here: http://www.pictogame.com/contest.php
We hope to see you among the contestants.
Cheers,
The Pictogame Team
I love the game. I have a question. What is the tiny dot that appears on one of the tiles? Also, I noticed that one of the combos (5/7) was the same shape as the rest of the tiles but smaller and inside the regular tile.
Post a Comment
<< Home