MMO Community Enhancement
It is done.
trentish.com/community.html
Or as done as it can be at this point.
So what is "it"?
I'd say it's 50% compilation, 50% white paper, 50% proposal; which if my calculations are correct, adds up to 150% pure awesome.
I started this project for a few reasons. First, I love this stuff. I enjoy analyzing MMOs as much as I like playing them. I also learned a ton through doing the research for this. In fact, I'd say the second main reason I did this was for completely selfish reasons. I hope that someone somewhere gets some benefit out of it, but really, it was rewarding enough on its own to make it worth it to me.
I don't pretend to know everything and I'll be the first to tell you I have so much more to learn, but I hope I've at least managed to present some good ideas.
I welcome any and all feedback.
trentish.com/community.html
Or as done as it can be at this point.
So what is "it"?
I'd say it's 50% compilation, 50% white paper, 50% proposal; which if my calculations are correct, adds up to 150% pure awesome.
I started this project for a few reasons. First, I love this stuff. I enjoy analyzing MMOs as much as I like playing them. I also learned a ton through doing the research for this. In fact, I'd say the second main reason I did this was for completely selfish reasons. I hope that someone somewhere gets some benefit out of it, but really, it was rewarding enough on its own to make it worth it to me.
I don't pretend to know everything and I'll be the first to tell you I have so much more to learn, but I hope I've at least managed to present some good ideas.
I welcome any and all feedback.


2 Comments:
awesome post.
I always love seeing people actively thinking about "how can we do this better" than just seeing someone saying "it sucks like it is".
The Ally meter is an especially cool idea if it could be implemented to 'just work passively'. I add people to friends after a good pug, but then never follow up on sending them tells later.
I also have a KoS list (kill on sight) for people that ganked out of the blue. once I can level up and get more powerful, if i come across them later, it's on. sadly, the KoS gets much more use than my friends list, just because it's more effective... if someone is on my KoS it's because i felt compelled to add them there. if i add someone to friends, i often forget why i did, or what i ran with them. the KoS list just states "KILL THEM" so it's more simple.
having the ally meter fill both of these roles would be fantastic. I especially like that much of the functionality is hidden from the players, and that things like /wave-ing trigger it. if that was a known trigger, people would run around spamming /wave to screw up everyone's list, etc.
well thought out post, though.
bravo.
Thank you! I'm glad you liked it, especially since I've had your blog in my reader for a long while. =)
I would love to see the Ally Meter be expanded to offer a KoS list. You're right that it would be a great addition. I've kept a personal KoS list in many games as well.
It would be great to keep the mechanics and triggers of such a system hidden.
Of course, as another one of the Laws of Online World Design states so aptly:
"No matter what you do, players will decode every formula, statictic, and algorithm in your world via experimentation."
It's inevitable. There would definitely have to be systems in place to protect against abuse.
Thanks again for reading it!
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